![]() ![]() Planetary Annihilation never solves the central challenge of its main conceit: how do you make an intuitive, graceful RTS interface for a game that's not contained on one map? The result is a game that always left me feeling like I was wrestling with an overloaded shopping cart with a wobbly wheel, even after I'd learned how to play it reasonably well. ![]() ![]() Planetary Annihilation's biggest problem is one of usability - and not the manageable one that comes along with being a spiritual successor to Total Annihilation and Supreme Commander, which are both large-scale real-time strategy games with complex economies.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |